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TBT-75 ATLAS Main Battle Tank Render 17 by doug7070 TBT-75 ATLAS Main Battle Tank Render 17 by doug7070
An updated version of this model has been uploaded! TBT-75 ATLAS Render 20
TBT-75 ATLAS Render 20 by doug7070
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:iconschaarenberg:
Schaarenberg Featured By Owner Mar 1, 2014  Professional General Artist
thats realy awesome! respect!
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:icondoug7070:
doug7070 Featured By Owner Mar 1, 2014  Hobbyist Digital Artist
Thanks!
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:icondraconiusbarrett:
DraconiusBarrett Featured By Owner Dec 8, 2013
If I'm reading it right, this tank's main gun is a 170mm Coil-assisted Rocket launcher.  It needs more venting system along the length, probably some cooling vanes (like the things on a computer processor) to dump the waste heat from the rocket, as well as vent the fumes.
Also, the turret rotation should be more limited.  Even accounting for the rocket carrying most of the weight of the shell, the recoil on this thing is going to be immense (A 105mm M1A1 main cannon can kick the 65 ton tank up on its rear tracks.  At 75 tons, the recoil will flip this tank over).

Coming from an engineering student (and serious geek), I think the tank could use some more armor to weigh down the front, and along with the barrel venting, a recoil suppression system would be useful.

Stylistically though, it is a beautiful tank.
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:icondoug7070:
doug7070 Featured By Owner Dec 8, 2013  Hobbyist Digital Artist
Thanks for taking the time to leave some critique, I highly value the input.
The main gun is indeed a hybrid coilgun with a self-propelled projectile. The projectile itself, however has a fused ignition for its propulsion unit, which causes it to fire after it has cleared the end of the barrel. The design provides the majority of initial force through the coilgun, while the projectile's propulsion system is intended to flatten its ballistic trajectory in flight.
While the recoil of the main gun would indeed be titanic, the vehicle is designed with several factors to help mitigate and withstand it. The barrel of the cannon itself is fitted with sealed mercury filled chambers, which help absorb the initial recoil of firing. As well as this, the tank's body and suspension aid in withstanding each firing, as the adaptive suspension system can adjust the tension and ride height of the track base in preparation for firing, as well as the low profile of the vehicle's hull, which lowers the axis of motion on which the gun recoils.
The recoil would still be quite intense, even with such measures, and firing the gun with the turret at a 90 degree angle to the body could very well lift the body on that side off the ground, if not fully overturn the vehicle. The turret rotation is a full 360 degrees due to the fact that the vehicle is controlled by an A.I. system, as opposed to a fallible human operating team who could cause the vehicle to overturn in the heat of battle.

As to weight distribution, the vehicle does rest more heavily on its front than a traditional tank, as the area which would normally contain the driver's compartment and open crew area in lower section of the turret ring are instead filled with the unit's central computation core (turret ring) and systems power generator (hull area forward of turret ring.) 

I'm glad that you liked the visual design, as I am still working on the project, and will be uploading an updated version in the near(ish?) future with a range of visual updates.
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:icondraconiusbarrett:
DraconiusBarrett Featured By Owner Dec 8, 2013
Being a Robotics nut IRL, I have to add then, I love this tank.

I also like that you actually considered how heavy things like the AI core would be, and what that would do to the weight distribution.
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:icondoug7070:
doug7070 Featured By Owner Dec 9, 2013  Hobbyist Digital Artist
I'm happy to see that my technical involvement with my projects isn't entirely in vain. I too have a great love for robotics and robotics related technologies, which I feel has very much carried over to my work.

Also, the central processing unit wouldn't be very heavy, compared to the rest of the systems. The onboard processing system is actually fairly basic, as the vehicle is designed to be operated by a remote A.I. core, thus making the vehicle itself more easily disposable in a tactical situation. The Auxiliary Power Unit (APU) would be where the majority of the front weight would be, given that it is a single unit identical to the two main drive engines, but used to produce power exclusively for the electromagnetically driven weapons and other electrically powered systems of the vehicle.
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:icondraconiusbarrett:
DraconiusBarrett Featured By Owner Dec 9, 2013
So a land based ROV.  They actually do that on mine-plow vehicles already.  Normal tank crews can fit in there too, but if your is entirely robot operated, it would be unnecessary to include a crew compartment.

Out of curiosity though, where is it driven from then?
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:icondoug7070:
doug7070 Featured By Owner Dec 9, 2013  Hobbyist Digital Artist
The ATLAS is designed as a heavy infantry support unit in an orbitally deployed military operations structure. The idea is that mechanized infantry and armor units are dropped from orbit via dropships and landed directly in or near the targeted combat zone. The actual controlling unit for the ATLAS would remain in orbit, out of harm's way, connected to the vehicle via a quantum entanglement transceiver system.
The actual control unit itself is referred to as an Independent Virtual Entity (IVE), and consists of a self-aware core linked to a large network of quantum bit processor number engines, which allow a single IVE unit to command hundreds, if not thousands, of units on the battlefield (infantry or armor.)
The military system into which the ATLAS fits is intended to be a rapid-deployment strike force, overwhelming enemy forces with massive waves of perfectly coordinated unmanned units.

I suppose it would count as a UGV, by modern terminology.
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:icondraconiusbarrett:
DraconiusBarrett Featured By Owner Dec 10, 2013
Do you have signal bounce UAVs in the line somewhere?  Otherwise the signal's going to get scrambled on its way down from orbit.  Same reason modern UAV and UGVs operated from home-base ping off EWACS equipped aircraft.

The IVE would have to be fairly large to control hundreds of units, even accounting for compacting the components.  Probably around the size of two or three UAV control modules today (about 3 40ft ISO containers), if not larger.  It would have to stay spacebourne, as landing the modules, plus the transmitters, would be insanely costly, and difficult.
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:icondoug7070:
doug7070 Featured By Owner Dec 10, 2013  Hobbyist Digital Artist
The communications are handled via quantum entanglement. If you're not familiar with the theory (it's pretty popular in contemporary sci-fi, as well as being a theoretically possible system), it is basically the process of entangling two quantum bits in such a way that when one is affected the other also reacts, regardless of its position in space relative to its twin. At least that's what I understand; quantum mechanics are insane.

The actual IVE core itself is roughly 200 feet across, and is built into its host ship (generally in the most armored/well protected section.) The IVEs themselves are networked throughout the fleet, as well as to other secure locations, allowing them to transfer into any core and operate the systems linked to it.

The actual fleet in which these units operate is designed to be a nomadic, independant state, entirely unconnected with a home-planet and able to gather and process natural resources quickly.
All of these units and systems fit into my original science fiction universe, which is a pretty far-forward fiction focused on a large, varied environment full of a great number of different races and species.
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(1 Reply)
:iconstareagle11:
stareagle11 Featured By Owner Aug 9, 2013
Miauw this is one sweet looking piece of armor. I would love to ask you permission to slightly modify the specs and use it within the SFMC in the star trek simming fleet I am part off, I think this would fit right in and I would love to add more variety to the options we have atm (just 1 MBT). 
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:icondoug7070:
doug7070 Featured By Owner Aug 9, 2013  Hobbyist Digital Artist
You'd be perfectly welcome to use it, as long as you make sure to add a note crediting me for my work when you do.
I'd also be interested in what you choose to modify the specs to once you do.
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:iconstareagle11:
stareagle11 Featured By Owner Aug 9, 2013
Thanks :)

Will drop you the specs once I am done :)
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:iconianessom:
ianessom Featured By Owner Aug 6, 2013   Digital Artist
cool work
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:icondoug7070:
doug7070 Featured By Owner Aug 6, 2013  Hobbyist Digital Artist
Thanks.
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:iconblue-jedi:
Blue-Jedi Featured By Owner Aug 3, 2013
cool pic  :)
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:icondj-jaraxxus:
Dj-Jaraxxus Featured By Owner Jul 3, 2013  Hobbyist Digital Artist
Reminds me of Saints Row: The Third, epic work ^.^
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:iconplasticfrogcg:
PlasticFrogCG Featured By Owner Jan 21, 2013
So...does anyone else feel like playing Battlezone now?
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:icondoug7070:
doug7070 Featured By Owner Jan 21, 2013  Hobbyist Digital Artist
If it's reskinned with this model?
Hell yeah.
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:iconzyzoze:
Zyzoze Featured By Owner Jan 20, 2013
i want this in WOT! will kill Maus for real :)))) !
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:icondoug7070:
doug7070 Featured By Owner Jan 20, 2013  Hobbyist Digital Artist
If only...
You'd likely have to base an entire gamemode on the idea of about 8 tanks on one team Vs one ATLAS on the other.
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:iconmikey-spillers:
Mikey-Spillers Featured By Owner Jan 7, 2013  Hobbyist General Artist
Primary Weapon: A huge friggin' railgun, you're screwed

Love it! Now to sort through all the ideas its giving me :p :+fav:'ed!!
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:icondoug7070:
doug7070 Featured By Owner Jan 7, 2013  Hobbyist Digital Artist
Actually it's a Gauss gun (AKA coilgun), but the concept of throwing large shells remains basically the same.
Glad you like it!
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:iconmiha9000:
miha9000 Featured By Owner Jan 5, 2013
added to 3D concepts in Sci-fi Archives
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:icondallelleslaul:
DallellesLaul Featured By Owner Jan 4, 2013
Tron meets reality... Wish I had 50 0f these to Dploy on my enemies right now...
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:icondallelleslaul:
DallellesLaul Featured By Owner Jan 4, 2013
Beautiful... Love the angled shapes...
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:iconcg-gabe:
CG-Gabe Featured By Owner Jan 4, 2013   General Artist
looks really fantastic a job well done^^!
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:icondoug7070:
doug7070 Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Thanks!
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:icondallelleslaul:
DallellesLaul Featured By Owner Jan 4, 2013
I Love Ds ... awesome Logo Dude...
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:icondoug7070:
doug7070 Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Thanks, it's an old GIMP project that came off better than I expected for my skill level at the time.
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:icondallelleslaul:
DallellesLaul Featured By Owner Jan 4, 2013
You did really well
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:iconcg-gabe:
CG-Gabe Featured By Owner Jan 4, 2013   General Artist
No prob!!
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:icondaxlegacy:
DaxLegacy Featured By Owner Jan 4, 2013
sweeet
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:iconshraznar:
Shraznar Featured By Owner Jan 4, 2013  Student General Artist
black death! awesome hexagon skin.
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:icondoug7070:
doug7070 Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Thanks, it's based on the IR Adaptiv armor system in development by BAE.
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:iconseeras:
Seeras Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Wow! very Nice Tank. =)
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:icondoug7070:
doug7070 Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Thanks.
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:iconieatbustokens:
ieatbustokens Featured By Owner Jan 4, 2013
looks awsome
i want one
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:iconsoulless-havok:
Soulless-Havok Featured By Owner Jan 3, 2013  Hobbyist Writer
Erm...wow. Very detailed, even right down to the specifics.

Excellent job here.
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:icondoug7070:
doug7070 Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Thanks. I always try and add a bit of extra detail to my designs by formulating operating theories as well as simply modeling them.
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:iconicynudibranch:
icynudibranch Featured By Owner Jan 3, 2013  Student General Artist
Awesome!
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:icondoug7070:
doug7070 Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Thanks!
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Submitted on
January 3, 2013
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