As always, your comments, critique, and constructive criticisms are greatly appreciated.
After an extensive hiatus I've returned to the ATLAS tank project, and brought it along quite a ways.
Technical model information:
Modeling program: Blender 3D.
Texturing program: GIMP.
Total faces: 126,189.
External resources used: Salt flat texture, declared free for public use by creator, modified by myself. All other resources were created by myself.
Fictional unit quick specifications sheet:
At a glance info:
Top speed: approximately 60 MPH (~96.5 KPH).
Weight: [Exact weight redacted] Approximately 75 tons (~68 Metric tons).
Unit designation: TBT-75 Adaptive Tracked Land Assault System (ATLAS).
Role: Heavy combat support unit; emplacement assault unit; mobile communications hub; anti-armor combat unit.
Unit armament:
Primary weapon:
1) 170 MM hybrid electromagnetic adaptive self-propelled projectile cannon.
Secondary weaponry:
2) Turret mounted 40 MM dual barrel automatic cannons.
Co-axial weaponry:
2) Double barreled 13 MM machine guns.
Guided weaponry:
2) Five tube guided missile launchers.
Defensive weaponry:
3) Microwave laser anti-missile/infantry deterrent emitters.
Unit mobility:
Primary propulsion:
2) Singularity pulse jet turbine engines, linked to infinite ratio ball transmissions proving independent power to each track.
Secondary propulsion:
2) High torque electric motors, used in harsh environmental conditions or while submerged in water.
Suspension:
Adaptive track suspension and tension system, capable of reacting to adverse terrain conditions to provide maximum speed and traction under all circumstances.
Unit armor
Body armor:
Unified carbon-titanium nanostructure composite armor, with additives.
[Armor thickness and additive composition redacted]
Adaptive armor:
Thermal imaging/radar foiling active armor tiles, integrated with external armor coat.
[Full tile operational perimeters redacted]
Unit sensor systems
Primary sensor set:
Full range standard video; thermal imaging; electromagnetic imaging. All primary sensors are mounted in stereoscopic configuration and providing zoom functionality, allowing range calculations without external equipment.
Weapon sighting optics:
Stereoscopic standard video and thermal imaging zoom capable independent sighting units mounted to primary and secondary weapons.
Body sensors:
360 degree visual sensors concealed in chassis, with primary forward sensor port situated just forward of main turret; ground imaging system integrated with forward headlights; passive terrain radar for suspension calibration and mine detection.
Radome:
Long-range microgravity radar emitter mounted on top rear of main turret.
This work is copyrighted Douglas K. 2013—please do not use without written permission. Contact for usage inquires or requests.
Hell yeah.
You'd likely have to base an entire gamemode on the idea of about 8 tanks on one team Vs one ATLAS on the other.
Love it! Now to sort through all the ideas its giving me
Glad you like it!