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Submitted on
October 20, 2012
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3.4 MB


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Raptor .45 ACP render 4 by doug7070 Raptor .45 ACP render 4 by doug7070
As always your comments, critique, and ideas on how I can improve are always welcome.
The fourth render of my Raptor traditional ammunition double-slide handgun concept.
See opened action render here.

Weapon Design Features:
-Recoil reducing double split-slide design.
-Built in compensator to further reduce recoil.
-Chambered in the powerful .45 ACP round.
-Lightweight nano-bonded carbon/titanium composite frame.
-Ergonomic textured grip.
-Ergonomic, easy to use controls.
-Integrated trigger safety.
-Railed frame for attachment of accessories.

Weapon Specifications:
-Action: fixed barrel double-slide.
-Magazine capacity: 15 rounds standard.
-Fire modes: safe, semi-automatic.

Model information:
Modeled in Blender 3D.
Textures created in GIMP.
Concept created in my imagination.
All modeling and texturing: Douglas Kehrly.
Model Douglas Kehrly 2012.
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KoeiX2 Mar 26, 2013  Hobbyist General Artist
looks cool, do you have design/concept sketches? or maybe a model with no textures? I wanna see the fine details of your work :)
doug7070 Mar 26, 2013  Hobbyist Digital Artist
Actually, I do all my conceptualization and design in 3D. Mainly because I'm horrible at drawing digitally or traditionally.
I don't have any untextured renders done at the moment, but you can see some isometric side views here:
Thanks for the comment.
WIKIPEDIAUSER Feb 27, 2013  Student Traditional Artist
Cool I Love it :love:

kinda Reminds Me With Walther P99
doug7070 Feb 27, 2013  Hobbyist Digital Artist
And yes, its general shape was inspired by weapons such as the Walther P99 and Steyr pistol M-A1.
WIKIPEDIAUSER Feb 27, 2013  Student Traditional Artist
SpectraTaika Feb 6, 2013  Student General Artist
This is gloriously amazing.
doug7070 Feb 6, 2013  Hobbyist Digital Artist
Pretty strong modeling going on in here! Deserves much more views ! nicely done . . . But what rendering engine r u using, kinda looks like its rendered in Internal, Both modeling and texturing are, it deserves to be rendered with more powerful renderer . . . Great work my friend !
doug7070 Nov 9, 2012  Hobbyist Digital Artist
And yes, it is rendered in Blender internal. The reason being that I do these weapons mainly as concept visualizations, and BI is the easiest way to quickly texture and render them. I have tried Cycles though, and might get into it in the future if I can work out how to get good looking renders out of it (I always have problems getting lighting to look good).
As to views, I do wish I could get more, although I already have my work submitted to all the groups I can find that relate.
Ah lighting, cant live with it cant live without it :lol: I think lighting is most important part of rendering and trust me noones perfect in it, since its soo complicated, but i think Mr Andre Price can help u out with understanding the bases of lighting wihtin cycles, check this out : [link]
and the scene that he renders is angled pretty much like urs, so it will actually be helpful for this render, and if not cycles u can try Lux REnder, its a free external rendering engine and very easy one to understand, gives quite HQ results. U really have some serous modeling done and if u render it with stronger engines it will be more catchy . . . U've got some nice lighting set up in this scene so try simply switching to cycles and see how itll look.
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