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October 20, 2012
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Raptor .45 ACP render 4 by doug7070 Raptor .45 ACP render 4 by doug7070
As always your comments, critique, and ideas on how I can improve are always welcome.
The fourth render of my Raptor traditional ammunition double-slide handgun concept.
See opened action render here.

Weapon Design Features:
-Recoil reducing double split-slide design.
-Built in compensator to further reduce recoil.
-Chambered in the powerful .45 ACP round.
-Lightweight nano-bonded carbon/titanium composite frame.
-Ergonomic textured grip.
-Ergonomic, easy to use controls.
-Integrated trigger safety.
-Railed frame for attachment of accessories.

Weapon Specifications:
-Action: fixed barrel double-slide.
-Magazine capacity: 15 rounds standard.
-Fire modes: safe, semi-automatic.

Model information:
Modeled in Blender 3D.
Textures created in GIMP.
Concept created in my imagination.
All modeling and texturing: Douglas Kehrly.
Model Douglas Kehrly 2012.
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:iconkoeix2:
KoeiX2 Featured By Owner Mar 26, 2013  Hobbyist General Artist
looks cool, do you have design/concept sketches? or maybe a model with no textures? I wanna see the fine details of your work :)
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:icondoug7070:
doug7070 Featured By Owner Mar 26, 2013  Hobbyist Digital Artist
Actually, I do all my conceptualization and design in 3D. Mainly because I'm horrible at drawing digitally or traditionally.
I don't have any untextured renders done at the moment, but you can see some isometric side views here:
[link]
[link]
Thanks for the comment.
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:iconwikipediauser:
WIKIPEDIAUSER Featured By Owner Feb 27, 2013  Student Traditional Artist
Cool I Love it :love:


kinda Reminds Me With Walther P99
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:icondoug7070:
doug7070 Featured By Owner Feb 27, 2013  Hobbyist Digital Artist
Thanks.
And yes, its general shape was inspired by weapons such as the Walther P99 and Steyr pistol M-A1.
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:iconwikipediauser:
WIKIPEDIAUSER Featured By Owner Feb 27, 2013  Student Traditional Artist
Cool
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:iconspectrataika:
SpectraTaika Featured By Owner Feb 6, 2013  Student General Artist
This is gloriously amazing.
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:icondoug7070:
doug7070 Featured By Owner Feb 6, 2013  Hobbyist Digital Artist
Thanks.
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:iconchrisredfield777:
ChrisRedfield777 Featured By Owner Nov 9, 2012
Pretty strong modeling going on in here! Deserves much more views ! nicely done . . . But what rendering engine r u using, kinda looks like its rendered in Internal, Both modeling and texturing are, it deserves to be rendered with more powerful renderer . . . Great work my friend !
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:icondoug7070:
doug7070 Featured By Owner Nov 9, 2012  Hobbyist Digital Artist
Thanks!
And yes, it is rendered in Blender internal. The reason being that I do these weapons mainly as concept visualizations, and BI is the easiest way to quickly texture and render them. I have tried Cycles though, and might get into it in the future if I can work out how to get good looking renders out of it (I always have problems getting lighting to look good).
As to views, I do wish I could get more, although I already have my work submitted to all the groups I can find that relate.
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:iconchrisredfield777:
ChrisRedfield777 Featured By Owner Nov 9, 2012
Ah lighting, cant live with it cant live without it :lol: I think lighting is most important part of rendering and trust me noones perfect in it, since its soo complicated, but i think Mr Andre Price can help u out with understanding the bases of lighting wihtin cycles, check this out : [link]
and the scene that he renders is angled pretty much like urs, so it will actually be helpful for this render, and if not cycles u can try Lux REnder, its a free external rendering engine and very easy one to understand, gives quite HQ results. U really have some serous modeling done and if u render it with stronger engines it will be more catchy . . . U've got some nice lighting set up in this scene so try simply switching to cycles and see how itll look.
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