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April 16, 2012
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Predator Omega Render 4 by doug7070 Predator Omega Render 4 by doug7070
A new evolution of my signature pistol, the Predator Omega. This is the fourth render step in the project.
Rendered in Blender 2.61 using Blender internal render engine.

Comments and critique are always more than welcome!

Weapon specifications (Obviously fictional.)

Maximum projectile muzzle velocity:
~10,000 feet per second.
Maximum muzzle energy:
~15,000 Joules.
Maximum effective rate of fire:
1,320 rounds per minute.
Maximum effective range:
Unknown.
Maximum projectile temperature:
~3,100 degrees Fahrenheit.
Weapon recoil at maximum design limits:
Dangerous to human hand and arm bones.

Weapon operating principals:
The idea behind the Predator weapon is that of a gravity well projectile accelerator.
In theory inside the barrel of the weapon some form of matter capable of manipulating gravity would be used to produce a gravity well along the inside of the barrel, this effect being used to accelerate projectiles to extreme speeds.
Also inside the barrel are four spiraling metal rails; these rails serve to apply spin to the projectile for gyroscopic stability, as well as being used to apply a large amount of electrical current to the projectile as it travels down the barrel. This charge can heat the projectile to a nearly molten state, depending on the metal being fired and the charge rate of the rails.
The weapon's magazine is designed around a compact mass transfer device, capable of feeding ammunition into the weapon from a remote storage location through an interdimensional.
Finally, on the outside of the weapon are several vent ports. These are used to vent liquid nitrogen around components of the weapon that become hot during operation; such as the barrel, power supply unit and mass transfer system.

Yes, I know that with these specifications this weapon is completely impractical, would likely break the arm of anyone firing it, and could very well be in defiance of multiple laws of physics.
And that's why I love it so much.

All model and texture credit to me, excluding the base salt flat texture; which was provided free of charge by a community Team Fortress 2 mapping site.
:iconpyrotactick:
Pyrotactick Featured By Owner Apr 16, 2012
That's a pistol? Man, I thought that itself was a badass looking gun!
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:icondoug7070:
doug7070 Featured By Owner Apr 17, 2012  Hobbyist Digital Artist
Thanks!
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:iconpyrotactick:
Pyrotactick Featured By Owner Apr 17, 2012
sure! :D
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